Post by ¬me on Jun 22, 2007 18:37:21 GMT 1
Since we surely may not be allowed to use the original SPECIAL system, we will at least have to alter it in some ways.
This should be the thread for discussing possible changes and ideas you have.
So lets think about changes improvements etc. !
This should be the thread for discussing possible changes and ideas you have.
- My first idea is to exchange LUCK with SANITY.
LUCK will still be part of the character since there will be two traits for it, as in Fallout luck was mostly interesting in situations with extreme huge or low luck.
The only problem to solve is calculating the Critical Chance, since the basic value is equal to LUCK actually. But you can change it to (PE+SA)/2 i.e.
This new attribute has great potential, especially in dialogs, storyline, visuals maybe. Think of one character who has low SANITY and really weird Dialog options, or he actually sees things that are not really there. It could have effect of how gory enemies get killed. It could have effect on many skills too.
further ideas by RPGenius (is he "on board" btw?^^)Events during the game can reduce the sanity, as the player sees particularly horrendous sights, has traumatic experiences, etc. 5 and above, and you are normal. 3-4, you begin to be a bit twitchy, meaning that you can't perform lockpicking, traps, doctor etc. Skills in the presence of anyone who might be seen as "threatening"-exposed weapons, high amounts of strength, heavy armor, etc. Your character will also take his turn in combat to flee in some circumstances. At 2, your character will open fire on threats, if within range, will not sleep, as he is too afraid to be killed in his sleep-also adding tiredness as a factor that reduces your stats until sleep would be a good feature, and always has a gun in his active item slot. At SAN 1, you cannot hope to continue your quest. You have lost your mind, and all thoughts of goals. - Another thing I could think of would be sever illnesses you can catch during the travel through the wasteland in addition to being radiated, poisoned and crippled. Maybe we can think in that direction and have some creative ideas.
- Something I could think of being changed is the skill "Energy Weapons".
Having actually the skill "Ray Weapons" instead would add a more 50s future SCI FI element. Those ray weapons would be really interesting to invent. ^^
So lets think about changes improvements etc. !