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Post by muff on Jun 26, 2007 2:06:31 GMT 1
Ok lad's I am truly impressed, I have tried to bring fallout 3 back to life by Resurrecting VB but I have never had a team as dedicated as this and doing it as a one man band is hard and tedious work. I am willing to offer my services to this project and in time I might be able to bring in some of my VB work to assist in this project. I have some suggestions and Ideas. 1) USE FIFE, I was intending to use it and this project should to, It would save us time on Developing a engine of our own and due to it's open source nature it is fully customisable. 2) DON'T SET STRICT DEAD LINES! let time take it's course to me it seems like to many decisions are being made at a early point be flexable. 3) Should we call it a true Fallout 3? OK beth are bastards as we all know. And I know they will stop us from calling it a true alternative to Fallout 3, Recently I got a Email thretining me with legal action If I continued using the name Van Beuren as they own the IP. We should make a game as a spiritual successor to Fallout, Fallout in it's self was a spiritual successor to Wasteland. Ok that's my surgestions for now, Can I get some feed back from the project leaders, as I wish to assist in any way I can and I will offer as much as I can to this project. Thank's - Chris Chadwick (AKA Muff - the one man VB )
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Post by K on Jun 26, 2007 3:01:40 GMT 1
It's not that easy, I understood from Barracuda (project manager of FIFE) that there are downsides to FIFE which may bother us. It's going to change a lot over the next few months and there is no editor ready (if I misunderstood it, comment please). So we're still discussing this.
We cannot name it Fallout. Worse yet, we can't use anything from the original Fallouts 'cept the atmosphere and gameplay-style. But even the SPECIAL-system and such need to be changed. So keep this in mind when writing or creating something for this project.
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Post by egalor on Jun 26, 2007 9:49:36 GMT 1
Hey muff, thanks for your ideas. 1. As for FIFE. Personally I prefer to use FIFE. However, this has its setbacks too. Look, I quote it from the Engine talks topic ("Technical" subject), please check that one too: Advantages: - has the classic Fallout feeling we strive to preserve; - better resolution and graphics; - we have less limits regarding our own improvements to the gameplay. Disadvantages: - there is NO ready tool nor utility to begin work with; - a lot of programmers effort is needed to tailor the engine to our needs (for example, to create the comprehensive map/NPC/etc editor); - the release date is quite far away from here. However, we have not yet decided which engine we should be using. It is obvious, that fo2mapper is the one realistic option we have, but it is also obsolete. Thus, yesterday, during our chatting session I suggested we use fo2mapper as our designing tool, nothing else - just too be able to assemble the pieces of our work and see it from the player's side. Afterwards, when/if FIFE becomes reality, we shall start the conversion/import job (however, it might be rather significant amount of work, I mean NPC scripts). That's how I see the engine issue. 2. As for the deadlines. I agree with you that setting deadlines might scare away people and rush the things unncecessarily, eventually worsening the result. Thus, if we have no deadlines - we can take our time to complete the game in every detail. But I think we should also bear in mind, that we don't have the whole eternity for our project, even if it's fan made, non-commercial and made at leisure. Someday we all want to see the result - the full game. Therefore, setting some reasonable time limits, managing people and their tasks might provide much better results. I would propose we set up some certain time limits, what do you think? 3. Additionally, you said you would bring in something from your VB Revival project. I'm extremely interested in your work, and it is invaluable for our common goal. If you could outline what you have done already, we would all greatly appreciate it. Also, please check our Story section. I would be glad to hear your opinion on this one, and then on the story of dunkelheit (same Story section). sequelproject.proboards78.com/index.cgi?board=story&action=display&thread=1182647070
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Post by muff on Jun 26, 2007 11:29:26 GMT 1
Yes I fully agree that there should be dead lines but make them flexible.
Acording to what I have learned from MVbaracuda although the work is comeing along with FIFE it may take time to get it to a fully useable state, but the bulk of the work has been done so I think we could use that as a starting point and go on from there.
I have to go to work soon so I will post some more latter on.
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Post by egalor on Jun 26, 2007 11:33:24 GMT 1
FIFE might be a good thing for a starting point, sure, I agree. But the final verdict is after our programmers, who will have to deal with FIFE first. Personally I cannot assess the state of things with FIFE, so I need some conclusion from more competent people than I. And, muff, we're waiting for your stuff to share with us, and, hopefully, develop it together. It's extremely interesting.
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Post by darksnake on Jul 15, 2007 15:02:20 GMT 1
You know, I just got to thinking about how awesome of a game Fallout must have been to stir up this kind of protest. I haven't ever seen this kind of reaction before, nor have I ever joined into one! Well, As I mentioned on another post somewhere in here, I am going to be gone for a week, so don't be alarmed if you can't get a hold of me. Well, I will admit, I have been out of the loop for years, so I have no idea what FIFE is, but it sounds promising...link(s), please??
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