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Post by acromos on Jun 22, 2007 18:30:55 GMT 1
I want to point out:
While we can make a project to create a Fallout successor - we cannot make a project to create a Fallout game without buying a license.
While we can be inspired by the original games, we cannot steal neither game mechanics, the SPECIAL system, characters, plot items or locations from the original games.
If we are to get anything in the air, we need to respect the intellectual property of all other parties - and invent our own.
This should really not be a hindrance - there is more than ample material to work with.
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Post by revanthedarth on Jun 22, 2007 18:36:23 GMT 1
Well, as i know, the project won't (and cant) be entitled as "fallout". It won't take everything from Fallout series anyway. All that's clear is that it'll be in same universe. Every technical detail will be discussed when the team is big enough.
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Post by jgwolfgram on Jun 22, 2007 19:28:25 GMT 1
Thanks for the post, you are correct - none of those things can be used without permission, and we will not likely the concent...but I in time, I still fully intend to ask for this permission. So we will see where we can get.
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Post by thirtyfive on Jun 22, 2007 21:51:38 GMT 1
Many things we can easily make up on our own, but game mechanics are going to be an issue. I really couldn't stand to see SPECIAL go away. I guess we'll think of something.
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Post by egalor on Jun 23, 2007 11:09:51 GMT 1
Lets take a look at the possibility of legal usage of FO stuff, the way we intend to. Taken from original FO readme: "This copy of Fallout (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law." From here it's possible to establish that: our True Fallout Sequel (hereinafter referred to as "TFS") is a way of non-commercial use of Fallout. On the other hand, it is are expressly forbidden to decompile the game, i.e. the engine and other data. So, as long as we use the official editors it is legal, but as soon as we try to modify the engine itself (incl. game mechanics, SPECIAL, items, etc.) it becomes illegal, and we may be asked to refrain from doing so, and eventually, sued by the copyright owners. Some people on this forum propose to modify slighlty the SPECIAL system by re-naming some of it's components. In my point of view, this is still illegal, because the basis of SPECIAL as well as recognisable Fallout setting are intact, and that would be easy to prove. So, the "slight modification" would not insure us against any legal action against us. However, I don't see any obstacles to discuss the matters of decompilation and re-working the engine, as we are doing here. But the result of our research (incl. tools we make available, maps, new game mechanics, other utility) should better remain unpublished at the forum, for the reasons of legal safety. But at the stage, however, there is nothing to fear yet
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¬me
Decker
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Post by ¬me on Jun 23, 2007 12:20:27 GMT 1
You have to differ two cases imo: -Changing the IsGame is bad, but you may mod around the engine. -Making a new game, then you may not take things of the actual Game, that means it must be different.
Actually i guess we have to change the gamemechanics including SPECIAL a bit more than slightly, as we are not intending to just build a mod.
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Post by egalor on Jun 23, 2007 12:26:46 GMT 1
Actually i guess we have to change the gamemechanics including SPECIAL a bit more than slightly, as we are not intending to just build a mod. Please move this post to SPECIAL topic! We'll discuss it there.
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Post by nology5890 on Jun 27, 2007 8:50:41 GMT 1
Actually, I'm not sure about this, but I think we would have the okay to use materials from Fallout, as long as it doesn't 'damage' the IP in any way. Who says we're out to damage it? Hell, we're here to salvage it from its newly radiated corpse, put a pair of sunglasses on it and make it dance around at a beach party!
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¬me
Decker
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Post by ¬me on Jun 27, 2007 9:47:59 GMT 1
@nology I guess your sunglasses are pink, really naive to think that they would just allow us to use materials from Fallout. As long it will stay a mod, we will be able to (have to) use anything from Fallout, right. When we are going to do more than a mod for Fallout, then we won't be able to use nearly any thing from the Fallouts before. If you are not sure about this, think a bit more about it. Muff said he got mail from lawsuits just because he uses the name "van buren" for his mod! So now think about using material from Fallout! for a new game! You see it?
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Post by thirtyfive on Jun 27, 2007 12:50:10 GMT 1
Yeah, not-me is right. We can't risk the chance of violating copyrighted materials. We're going to change a lot of stuff, but it'll be as close to fallout as we can get. This is definitely not a mod, so a lot of things have to go in order to keep this thing in legal boundaries. With that said, im a broke ass student, they cant sue me cause i have no money.
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Post by nology5890 on Jun 27, 2007 21:59:14 GMT 1
As am I. And, yes, I do have pink-tinted sunglasses, and they're freakin' sweet.
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Post by egalor on Jun 29, 2007 22:19:41 GMT 1
Well, I hope Bethsoft won't sue us at the moment. So we are free to discuss everything as we see fit.
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Post by slaughter on Aug 15, 2007 21:22:19 GMT 1
I don't see why they sue people who try to recreate Fallout... it's not "official" canon nor it's for selling. They just want to interpretate it their way.
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¬me
Decker
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Post by ¬me on Aug 15, 2007 21:33:21 GMT 1
Thats so true... but you know Bethesda
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Post by akuratnik on Aug 15, 2007 22:32:48 GMT 1
I don't see how we are infringing any rights if we are not trying to sell this game. Every good game usually has a mod created by its fans and everyone's OK with it, as long as we don't license it and actually start charging people money for a download.
Am I wrong in this?
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